Quality. Innovation. Style.

From Machinima to AAA videogame production, Binary Picture Show has always been at the forefront of real-time animation. With origins in the 3D game Quake 2 as far back as 1998, we've always approached the scene with enthusiasm and passion. Today the 3D landscape is vastly different, but we remain as devoted as ever, with TagToon as our latest project. Whether using the Unreal Engine, Blender, or whatever tools and environments the future has to offer, Binary Picture Show will remain dedicated to innovation and quality.



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