Thursday, May 26, 2005

Are you threatening me, Jedi?

It's no secret that our engine is oldskool. Sometimes doing the simplest things can streatch out into a long tedius excercise. I would get really frustrated about that if I didn't already know Machinima of all types can be frustrating, especially when at this level of complexity. But hey, I guess u just need to know how to rub the machine in the right way.
I'm still warming back into Machinima, but we're making some cool progress. One not so great thing about Machinima is that it's often (especially back in the early days when Hugh Hancock would often define it to the public) p1mped as a way of making Hollywoodish films on a shoe string budget. So you go and watch revenge of the Sith and can't help wanting to make stuff like that (at least I can't), but after about a day of trying to put it into practice it's easy to see some harsh realities in Machinima's limitations, both technologically, and from a production point of view.
I think this is a barrier that most if not all Machinima noobs have to break through.
How does this all link to Bouncers?
We're trying to do things that are not so common place in Machinima, and at times it does run through my head... is this or that part of the script possible in decent production time? Is that bit even possible with the resources available to us? The kitchen is probably going to get hotter from now on. We'll see how far this can go.

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