<?xml version='1.0' encoding='UTF-8'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-13056117</id><updated>2007-03-16T02:17:26.869Z</updated><title type='text'>Dr. of Machinima</title><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/index.html'></link><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default?start-index=26&amp;max-results=25'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default'></link><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.binarypictureshow.com/nemesis/blog/feed/atom.xml'></link><author><name>Dr. Nemesis</name></author><generator version='7.00' uri='http://www2.blogger.com'>Blogger</generator><openSearch:totalResults>31</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><entry><id>tag:blogger.com,1999:blog-13056117.post-116590424221747689</id><published>2006-12-12T06:17:00.000Z</published><updated>2006-12-12T21:47:59.666Z</updated><title type='text'>Gaming News 8 -  Wii UK Launch</title><summary type='text'>Well, I've written about this a lot but lately, through Gaming News I had the opportunity to go the the Nintendo Wii UK launch, and it was an experience, to say the least. In the time I've been doing Gaming News this is the bigges thing we've covered, I think, and actualy being there to take our own footage of the event was great. My only regret was not getting a picture of me and Nell McAndrew.
</summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/12/gaming-news-8-wii-uk-launch_12.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/116590424221747689'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/116590424221747689'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-116463597220245091</id><published>2006-11-27T13:36:00.000Z</published><updated>2006-11-27T14:00:18.943Z</updated><title type='text'>Still with the Lady (Issue 7)</title><summary type='text'>(Latest issue of "Gaming News with Lady Mainframe" Below)
My search for a different Machinima tool has taken me down some strange places. A year ago it's very possible that I would never have considered using iclone, but today I'm already looking at it to see if it could do the things I used to do in Quake 2. In any case I think Lady Mainframe is thriving there. As I mentioned Quake 2 was great, </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/11/still-with-lady-issue-7.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/116463597220245091'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/116463597220245091'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-115941989349072356</id><published>2006-09-28T04:40:00.000Z</published><updated>2006-09-28T23:37:54.416Z</updated><title type='text'>Diaries of a Machinima Traveller</title><summary type='text'>This week I assisted in the first Machinima workshop being run as part of a trial by FDMX to ascertain the benefits of Machinima in educational environments. The workshop was held at Watford College with around nine or ten multimedia students. One of the aims of this first one was to see how fast the students would take to using the Machinima tool which in this case was Dakine Wave’s  </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/09/diaries-of-machinima-traveller_28.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/115941989349072356'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/115941989349072356'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-115604799017054294</id><published>2006-08-20T03:52:00.000Z</published><updated>2006-08-20T07:47:44.930Z</updated><title type='text'>Machinima's missing child</title><summary type='text'>This week I've somewhat bombarded my brain with the details of many potential new Machinima engines/environments that Binary Picture Show could be using in the future.
This weekend I decided to chill out, but I've taken a short break from downloading porn to write something I've been meaning to write for almost three years now.
No, I'm not listing all the people I would like to kill with my bare </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/08/machinimas-missing-child.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/115604799017054294'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/115604799017054294'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-115559476449589625</id><published>2006-08-14T22:22:00.000Z</published><updated>2006-08-14T22:54:02.300Z</updated><title type='text'>Leaving Quake 2?</title><summary type='text'>I don't know, afterall, it was a question.
But really what I mean is I'm giving serious thought to now moving on from it.

I've always known it was technologically inferior, even in its opensource state, no one was ever gonna code it to be as badass as Doom 3 or Half-Life 2. That wasn't so much a problem. Visuals for me have always come after ease of use. The ability for me to tell the story has </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/08/leaving-quake-2.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/115559476449589625'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/115559476449589625'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-115436814786634075</id><published>2006-07-31T17:19:00.000Z</published><updated>2006-07-31T17:59:33.720Z</updated><title type='text'>Say hello to the new Lady</title><summary type='text'>Yes, I said I wasn't gonna show any screenshots, but I did, a few weeks ago on the site. Well, the good news is I STILL put the video promo together. In it you see Lady M 2.0 in a bit more detail.
What I need to do now is make the new studio set. Mapping being one of my weaker skills, I can't accurately predict how long that will take.

Lady Mainframe New SeriesUploaded by BnryPctrShw
Theres a </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/07/say-hello-to-new-lady.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/115436814786634075'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/115436814786634075'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-114731868219318510</id><published>2006-05-11T03:18:00.000Z</published><updated>2006-05-11T03:38:02.206Z</updated><title type='text'>Sexy as Hell!!</title><summary type='text'>Well, the changes to Lady Mainframe are almost complete!
And if you haven't already guessed it, she looks VERY SEXY.  The current model we are using is good, don't get me wrong, but she doesn't quite have the amount of sex appeal I originally had in mind. I'm not reselasing any pictures of LadyM 2.0. I'm gonna make a short promo video for Gaming News in a few weeks and  the new model will be </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/05/sexy-as-hell.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/114731868219318510'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/114731868219318510'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-114432902949245609</id><published>2006-04-06T12:11:00.000Z</published><updated>2006-04-06T21:58:33.686Z</updated><title type='text'>New Lady</title><summary type='text'>Been busy as usual but one of the things that we've been trying for over here at BPS is  changes to the Lady Mainframe model (actually we've been looking into this since issue 2 or 3). Naturally theres some talk about it on the forums but I've been trying to avoid it for ages. If we had crap loads of money we could have got some great results a long time ago, but here in the real world all this </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/04/new-lady.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/114432902949245609'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/114432902949245609'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-114308300079718099</id><published>2006-03-23T02:57:00.000Z</published><updated>2006-04-06T21:57:46.190Z</updated><title type='text'>All Aboard the Machinima Train!</title><summary type='text'>Haven't posted in quite a while so a lot has happened, not just in the production of Bouncers, but also in Machinima. I've often wondered, what really shapes Machinima? The films themselves, or the way Machinima on the whole is presented to the outside world by websites and the press?

The obvious answer would be the films. But there are so many films and nobody (nobody!) has seen them all. In </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/03/all-aboard-machinima-train_114308300079718099.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/114308300079718099'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/114308300079718099'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-113644510685540877</id><published>2006-01-05T06:59:00.000Z</published><updated>2006-01-05T07:21:49.470Z</updated><title type='text'>Which way to turn</title><summary type='text'>Well, Chapter 4 of 'Bouncers' yes, they're called chapters now, should be out on Friday, and I will have to make the decision of what to do next. Ofcourse theres 'carry on the series', which I obviously want to do, theres 'work on it a lot less while doing somehting else' which is acceptable I guess, though easily not my first choice, and theres 'do something else entirely'. I'll have to take a </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2006/01/which-way-to-turn.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/113644510685540877'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/113644510685540877'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-113401881702113739</id><published>2005-12-08T04:56:00.000Z</published><updated>2005-12-08T05:13:37.056Z</updated><title type='text'>On to the next</title><summary type='text'>Episode 2 is finally out after many setbacks. I'm still happy it wasn't released around the time when The Machinima festival buzz was still in the air, though my power supply met an accident  a short time later and delayed release further. It's all good now though, and its an even better one with two fans in it.
As usual Episode 2 has got a decent reception at M.com yet the many people who </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/12/on-to-next.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/113401881702113739'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/113401881702113739'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-113230835160080659</id><published>2005-11-18T10:01:00.000Z</published><updated>2005-11-18T10:07:10.950Z</updated><title type='text'>Why the cold? WHY!?!?!</title><summary type='text'>(crying)
I'm trying to do some Bouncers work but its so cold in my house!
And I can't work the fucking boiler!
It's so cold my hands won't work... and I need these fingers to animate dammit!!
I don't even wanna sit down cause the furniture's so cold!
Why?
WHY?!?!??</summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/11/why-cold-why.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/113230835160080659'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/113230835160080659'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-113163240591437594</id><published>2005-11-10T13:49:00.000Z</published><updated>2005-11-10T14:20:05.960Z</updated><title type='text'>Late but worth it</title><summary type='text'>Since we did the first four episodes, I've suprisingly, still been doing a lot of Machinima work.
First, the thing I wanted to really do is FINISH the festival cut. What went off to the festival was not only badly slapped together with bland music cutting and bad sound quality, but it was also quite incomplete. Now I wish we had not entered it, cause we could have then put it in next years fest, </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/11/late-but-worth-it.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/113163240591437594'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/113163240591437594'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112879117955434398</id><published>2005-10-08T16:57:00.000Z</published><updated>2005-10-08T17:09:00.216Z</updated><title type='text'>Woe is Me</title><summary type='text'>Making Bouncers to the point it's at has been lots of fun. Theres been the odd difficult moment, but other than that it's been as great as I imagined it would be.
Submitting it to the festuval however has been total hell. I don't know how long I went without sleep but in the end, but it was bad. Trying to meet the festival deadline meant rushing A LOT of things and ultimately I was very unhappy </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/10/woe-is-me.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112879117955434398'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112879117955434398'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112174502869740161</id><published>2005-07-19T03:11:00.000Z</published><updated>2005-09-20T03:07:51.656Z</updated><title type='text'>To Be Or Not To Be</title><summary type='text'>As time goes on plans always change. When trying to make a series on a zero to low budget, you'd be amazed how often that happens. Some of you may remember that 'Bouncers' was meant to be released in three 15 minute chunks. Those plans were made in a time when things were different.
It appears that it will take a while to go that far, so we decided to shoot for a weekly-fornightly release. To be </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/07/to-be-or-not-to-be.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112174502869740161'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112174502869740161'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112718465788260030</id><published>2005-09-20T02:00:00.000Z</published><updated>2005-09-20T02:53:05.900Z</updated><title type='text'>Left, Right and Centre</title><summary type='text'>It hasn't been THAT long since my last post but I feel like its been ages.
We're working feverishly to get the first four episodes of Bouncers finished in time for the festival, and there are so many other things happening around us.
First Echon has done another fat set of updates to EGL, one of which includes support for Q3BSP's.
Echon is just going crazy with ideas, and seems to be making cool </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/09/left-right-and-centre.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112718465788260030'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112718465788260030'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112572642381153687</id><published>2005-09-03T05:15:00.000Z</published><updated>2005-09-03T05:56:24.876Z</updated><title type='text'>The Search For Compression Heaven</title><summary type='text'>As release time approaches, I've taken a little while to focus on improving the whole Binary Picture Show experience. For a start I've discovered that some not so computer savvy people don't really grasp the need for video codecs even if you have it written multiple times as a requirement on your download page, so I've been experiementing with WMV to replace DIVX. DIVX has been great, but it gets</summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/09/search-for-compression-heaven.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112572642381153687'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112572642381153687'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112451873606026693</id><published>2005-08-20T05:38:00.000Z</published><updated>2005-08-20T06:18:56.066Z</updated><title type='text'>Does money buy happiness?</title><summary type='text'>This is a question that people often seem to have a very fast and ready answer to, but surely it's the same as any other question in the sense that all shit is subjective!
So what I should really be asking is can money buy ME hapiness? I would have to be sad in the first place for it to be a knockout yes, but money definately makes me HAPPIER!
How does this really connect with Machinima?
Times </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/08/does-money-buy-happiness.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112451873606026693'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112451873606026693'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112296802662713489</id><published>2005-08-02T07:30:00.000Z</published><updated>2005-08-02T07:33:46.633Z</updated><title type='text'>Update!</title><summary type='text'>No, wait hold the phone!
After spend hours upon hours I managed (or I seem to have) fixed up a little bug that kept popping up in conversion. Now The first ep should hopefully have the new stuff after all. Man, why is it that when it's the first time I do something it takes me so danm long!?!?!
More converting must be done.
How long can I really go for without sleep?
If I go swimming having been </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/08/update.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112296802662713489'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112296802662713489'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112295789558401546</id><published>2005-08-02T04:30:00.000Z</published><updated>2005-08-02T04:46:59.306Z</updated><title type='text'>Some Good, Some Bad</title><summary type='text'>Well as the title suggets, it aint all peachy.
unfortunately events will not allow the release as early as I had hoped. 
For one, computer troubles prevented any work I could do, for about 3 days.
Now that I'm up and running, I have to go away for a few days, during which time I'll be lucky if I can even check my mail. Blaze made some newer versions of some of the character models, but I really </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/08/some-good-some-bad.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112295789558401546'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112295789558401546'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112234976013121962</id><published>2005-07-26T02:54:00.000Z</published><updated>2005-07-26T03:55:16.580Z</updated><title type='text'>Time to Bounce</title><summary type='text'>Work has been going quite well, and we're aiming for a next week release, like on the coming monday or sumthin like that. Also after loadsa thought we'll be releasing 'Bouncers' in Cinemascope rather than regular widescrean, for added coolage. There's only one animation left to do for the openging scene (which is what is being released, about 2 mins long), and I did some voice work for it the </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/07/time-to-bounce.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112234976013121962'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112234976013121962'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112178794154533060</id><published>2005-07-19T15:41:00.000Z</published><updated>2005-07-20T02:36:44.996Z</updated><title type='text'>Haha!</title><summary type='text'>Wow, I got my results back pretty quick.
My Uni time is truely over, as I definately don't have to repeat nuthn (didn't think I would, but they call it irrational fear for a reason).
Just posting to say BIG HUGE thanks to Dreaded Kane (Eugene Bridger) who provided me with the interview I needed for my Dissertation on the intergration of animation techniques in contemporary film.
I got a 70, buddy</summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/07/haha.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112178794154533060'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112178794154533060'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112079793353859044</id><published>2005-07-08T04:34:00.000Z</published><updated>2005-07-08T04:53:07.620Z</updated><title type='text'>Do I, Don't I?</title><summary type='text'>Hmm. So I Animated some jumping, and though it will only add 2-3 seconds to the scene, It should improve it quite nicely. I battled with myself and eventually gave in to the idea of showing you the animation. I've made it tiny, and didn't put it into the actual scene, so as not to give too much away.
Some bits may be improved on  later, but take a look if you don't mind spoiling it for yourself :</summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/07/do-i-dont-i.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112079793353859044'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112079793353859044'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112078959508993756</id><published>2005-07-08T01:09:00.000Z</published><updated>2005-07-08T02:29:08.513Z</updated><title type='text'>Old Tech, New Moves</title><summary type='text'>Today was the day of the terrorist attacks in inner London. Thankfully everyone I know (including myself) is fine, and things seem to have been brought back to a reasonable level of order.
I tried to keep my mind occupied/distracted by working on Machinima, but this was ofcourse impossible, and I spent a fair portion of the day following what was going on.

Now that it is nighttime, and the world</summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/07/old-tech-new-moves.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112078959508993756'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112078959508993756'></link><author><name>Dr. Nemesis</name></author></entry><entry><id>tag:blogger.com,1999:blog-13056117.post-112067197314043177</id><published>2005-07-06T17:32:00.000Z</published><updated>2005-07-06T17:55:05.146Z</updated><title type='text'>Theres a Bat on my Hustle from America</title><summary type='text'>Now that My Broadband is back, I have been better able to coordinate our efforts. In short we're back to running rather than crawling at a limp snails pace. As we come ever nearer to releasing Bouncers I look at some of the changes that have happened over the last few years in action and Kung-fu films. Ofcourse long gone are the days when Arnie would run around looking for his daughter, shooting </summary><link rel='alternate' type='text/html' href='http://www.binarypictureshow.com/nemesis/blog/2005/07/theres-bat-on-my-hustle-from-america_06.html'></link><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112067197314043177'></link><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/13056117/posts/default/112067197314043177'></link><author><name>Dr. Nemesis</name></author></entry></feed>